Developers of a certain age surely remember Logo, one of the first programming languages to teach children how to code. A lot of us learned how to write code on a console by providing commands to a small turtle that drew graphics. To some people, Logo is Lisp for kids, even when it has powerful features to create images, multimedia presentations, and games.
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.